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	<title>Web marketing &#124; online advertising &#124; marketing consulting &#124; Search Engine Optimisation &#124; Perth Western Australia &#187; lively</title>
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	<description>Marketing consulting, search engine optimisation, web marketing and advertising, social media consultant, Perth Western Australia</description>
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		<title>Lively dies, Second Life totters</title>
		<link>http://freebeer.com.au/2008/11/21/lively-dies-second-life-totters/</link>
		<comments>http://freebeer.com.au/2008/11/21/lively-dies-second-life-totters/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 12:49:18 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[lively]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[virtual world]]></category>

		<guid isPermaLink="false">http://freebeer.com.au/2008/11/21/lively-dies-second-life-totters/</guid>
		<description><![CDATA[From the Department of I Told You So, Google&#8217;s Lively has got the boot and Second Life continues to lose corporate traction. Reuters and Avastar have abandoned the platform. Quarter three in Second Life saw negative growth. Business was interested in Second Life because it was a new interface and it was growing quickly. There [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://freebeer.com.au/wp-content/miabella.jpg" alt="" /></p>
<p>From the Department of I Told You So, Google&#8217;s Lively has <a href="http://www.massively.com/2008/11/20/end-of-life-for-googles-lively/" target="_blank" rel="nofollow">got the boot</a> and Second Life continues to lose corporate traction. <a href="http://www.massively.com/2008/09/30/reuters-reporter-to-withdraw-from-second-life/" target="_blank" rel="nofollow">Reuters</a> and <a href="http://foo.secondlifeherald.com/slh/2008/11/the-bilds-avast.html" target="_blank" rel="nofollow">Avastar</a> have abandoned the platform. Quarter three in Second Life saw <a href="http://foo.secondlifeherald.com/slh/2008/11/third-quarter-r.html" target="_blank" rel="nofollow">negative growth</a>. </p>
<p>Business was interested in Second Life because it was a new interface and it was growing quickly. There will be interest again when there is a jump in the user experience or user numbers. Platform stability would also be a bonus. User numbers will grow only when there is a less demanding interface. Any bonehead can use Facebook.</p>
<p>Second Life&#8217;s legacy is significant; the compelling experience of virtual sex, the astonishing creativity of user-generated content in architecture and fashion, the rapid bonding powers of anonymous friendship&#8230; </p>
<p>It will continue to be interesting for at least two reasons; the education sector&#8217;s on-going search for a more engaging remote education experience and the governance issues surrounding virtual world environments as open as this. The most recent uproar in Second Life was over the pricing of certain types of islands, OpenSpace Sims but it is part of a long history of governance failures.</p>
<p>Linden Lab, who run Second Life, have complete authority but the passion of users who invest time in personal creativity and run virtual businesses makes law-making a very tough management task. I&#8217;ll never forget my first interaction with a Second Life entrepreneur; FURIOUS that someone had accidentally built over a virtual boundary, costing him (I calculated) around 20 cents an hour in revenue for a small number of hours. He was ready to rip someone&#8217;s head off. </p>
<p>The ego and significance that accrues in the virtual environment makes this a fascinating sandbox for modelling real-world decision-making. If LL work out how to make popular decisions in this environment, they will have learned something very valuable. </p>
<p>Photo by Miabella Foxley.</p>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Lively is a complete disaster</title>
		<link>http://freebeer.com.au/2008/07/14/lively-is-a-complete-disaster/</link>
		<comments>http://freebeer.com.au/2008/07/14/lively-is-a-complete-disaster/#comments</comments>
		<pubDate>Sun, 13 Jul 2008 16:40:39 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[lively]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[virtual world]]></category>
		<category><![CDATA[vivaty]]></category>

		<guid isPermaLink="false">http://freebeer.com.au/2008/07/14/lively-is-a-complete-disaster/</guid>
		<description><![CDATA[Google have this philosophy of putting products into beta early in the development phase and ironing out the problems as they go. It&#8217;s not going to work with Lively in the virtual world/game space. People are not going to come back. Ask the owners of Second Life. They lose 9/10 people who try it and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://freebeer.com.au/wp-content/kitty.jpg" class="alignleft" alt="" /></p>
<p>Google have this philosophy of putting products into beta early in the development phase and ironing out the problems as they go. It&#8217;s not going to work with <a href="http://lively.com" target="_ blank">Lively</a> in the virtual world/game space. People are not going to come back. Ask the owners of Second Life. They lose 9/10 people who try it and those 9 do not come back. Despite its dumbed down functionality, Lively will lose at least 9.</p>
<p>Rooms are supposed to contain 20 avatars. Mostly they close with about 12 and lag badly. </p>
<p>People in the environment have NO IDEA what they&#8217;re meant to do. What&#8217;s worse, there IS nothing to do, other than chat. A large number of people are 14 years old, speak different languages or lag so badly they cannot communicate. Believe me, there&#8217;s not a lot of chemistry in there. Didn&#8217;t Google study the Second Life orientation experience? </p>
<p>Most of the people I was able to communicate with had computer problems in Lively and were Facebook users. The idea that people are going to migrate their friends&#8217; network across from Facebook is just fanciful. Only one in three are going to have sufficient graphics grunt and bandwidth to make it run tolerably. What are they going to do, stay in Facebook with all their friends or jump across to Lively leaving most of their friends behind? That was a rhetorical question.</p>
<p>I went into <a href="http://vivaty.com" target="_ blank">Vivaty</a> as well but after it insisted on re-installing the software it packed up completely. Able to display only one room of those I tried. Like Heidi said in her comment; Just Starting. </p>
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		<title>Lively and Vivaty</title>
		<link>http://freebeer.com.au/2008/07/10/lively-and-vivaty/</link>
		<comments>http://freebeer.com.au/2008/07/10/lively-and-vivaty/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 06:58:14 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[google]]></category>
		<category><![CDATA[lively]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[vivaty]]></category>

		<guid isPermaLink="false">http://freebeer.com.au/2008/07/10/lively-and-vivaty/</guid>
		<description><![CDATA[Pictured: Me in Lively, streaming Lisa Nova&#8217;s Twitter Whore video into my room, Twittery. Lively is described as Google&#8217;s answer to Second Life. It&#8217;s not. Second Life is a virtual world; Lively is chat software with 3D avatars. It&#8217;s browser-based, as opposed to Second Life, which operates with separate software, like a computer game. Contrasting [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://freebeer.com.au/wp-content/twittery.jpg" alt="lively twitter lisa nova" /></p>
<p>Pictured: Me in Lively, streaming Lisa Nova&#8217;s Twitter Whore video into my room, <a href="http://www.lively.com/dr?rid=-840595412148822991" target="_blank">Twittery</a>. </p>
<p><a href="http://lively.com" target="_blank">Lively</a> is described as Google&#8217;s answer to <a href="http://secondlife.com" target="_blank">Second Life</a>. It&#8217;s not. Second Life is a virtual world; Lively is chat software with 3D avatars. It&#8217;s browser-based, as opposed to Second Life, which operates with separate software, like a computer game. Contrasting the two environments highlights the originality of the Second Life product. Lively is imitative and cut-down in every respect. Conceptually barren. This is by intention; the Second Life interface has proved too daunting for most people. I note that they used to think that computers were too complicated for the mainstream too.</p>
<p>The interesting aspect of Lively is the ability to embed the interface in a web page, effectively offering interactive 3D chat on a web site. For a business, this has the same limitations of normal chat software, ie it only works if you allocate staff to interact with people. Kind of the opposite to what businesses tend to want these days. You can imagine teleseminars and teleconferences working this way, if they get the wrinkles ironed out. </p>
<p>And there are a lot of wrinkles. It&#8217;s painfully slow. There is no orientation. Things don&#8217;t work. Movement is difficult. Thousands of bad first impressions are being created as you read this. This is no way to run a ballroom.</p>
<p>My friends at <a href="http://millionsofus.com" target="_blank">Millions of Us</a> are one of two development partners and have created a themed room for one of their clients, National Geographic. So; themed rooms, limit of 20 visitors at a time: looks like a similar scaling problem to Second Life&#8217;s.</p>
<p>Lively&#8217;s launch has overwhelmed another entrant in this space. <a href="http://vivaty.com" target="_blank">Vivaty</a>. It is easier to understand, is less ambitious than Lively and seems to work better, though I haven&#8217;t seen it under load. </p>
<p>Vivaty also allows you to embed your room in a web page (coincidence). Like Lively, it offers to suck you across from Facebook (just a coincidence). Quite an unsettling experience walking into your Vivaty room for the first time to find the walls covered with pictures of people you know. It loads pictures randomly from your Facebook account. </p>
<p>But most people I know don&#8217;t dwell in Facebook. It&#8217;s a &#8216;touch base&#8217; medium. This is at odds with the 3D chat idea, which is conversation. I would have thought the concept was a better fit with MSN than Facebook. </p>
<p>Always risky making an assessment early on, but here goes. Lively will disappoint almost everyone who ventures into it, will get a reputation as nothing special and die of embarrassment. Vivaty will struggle to move people across from Facebook in sufficient numbers to give it traction. Both are kludgy and compare poorly to their 2D rivals. </p>
<p>Not through to the next round.</p>
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