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	<title>Comments on: Hey! Big Business is wearing NO CLOTHES!</title>
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	<link>http://freebeer.com.au/2006/12/10/hey-big-business-is-wearing-no-clothes/</link>
	<description>Marketing consulting, search engine optimisation, web marketing and advertising, social media consultant, Perth Western Australia</description>
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		<title>By: mawzudluxa</title>
		<link>http://freebeer.com.au/2006/12/10/hey-big-business-is-wearing-no-clothes/comment-page-1/#comment-45312</link>
		<dc:creator>mawzudluxa</dc:creator>
		<pubDate>Tue, 07 Apr 2009 03:28:29 +0000</pubDate>
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		<title>By: aqybwuzir</title>
		<link>http://freebeer.com.au/2006/12/10/hey-big-business-is-wearing-no-clothes/comment-page-1/#comment-45278</link>
		<dc:creator>aqybwuzir</dc:creator>
		<pubDate>Tue, 17 Mar 2009 05:08:24 +0000</pubDate>
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]]></content:encoded>
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		<title>By: Free Beer  &#187; Blog Archive   &#187; Disintermediating the developer</title>
		<link>http://freebeer.com.au/2006/12/10/hey-big-business-is-wearing-no-clothes/comment-page-1/#comment-4080</link>
		<dc:creator>Free Beer  &#187; Blog Archive   &#187; Disintermediating the developer</dc:creator>
		<pubDate>Wed, 20 Dec 2006 13:08:20 +0000</pubDate>
		<guid isPermaLink="false">http://freebeer.com.au/2006/12/10/hey-governor-linden-is-wearing-no-clothes/#comment-4080</guid>
		<description>[...] o produce slick, impressive looking buildings. 	Readers of this blog know that I have been critical of some of these, arguing that there has been perhaps too much [...]</description>
		<content:encoded><![CDATA[<p>[...] o produce slick, impressive looking buildings. 	Readers of this blog know that I have been critical of some of these, arguing that there has been perhaps too much [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Free Beer  &#187; Blog Archive   &#187; Disintermediating the developer</title>
		<link>http://freebeer.com.au/2006/12/10/hey-big-business-is-wearing-no-clothes/comment-page-1/#comment-4079</link>
		<dc:creator>Free Beer  &#187; Blog Archive   &#187; Disintermediating the developer</dc:creator>
		<pubDate>Wed, 20 Dec 2006 13:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://freebeer.com.au/2006/12/10/hey-governor-linden-is-wearing-no-clothes/#comment-4079</guid>
		<description>[...] re 	 	 Menu: About Tips for new advertisers Services Contact      	 				   	 		 			&#171; Hey! Big Business is wearing NO CLOTHES! 			 Disintermediating the deve [...]</description>
		<content:encoded><![CDATA[<p>[...] re 	 	 Menu: About Tips for new advertisers Services Contact      	 				   	 		 			&laquo; Hey! Big Business is wearing NO CLOTHES! 			 Disintermediating the deve [...]</p>
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		<title>By: GigaGamez  &#187; Archive   &#187; Second Life: Hype vs. Anti-Hype vs. Anti-Anti-Hype</title>
		<link>http://freebeer.com.au/2006/12/10/hey-big-business-is-wearing-no-clothes/comment-page-1/#comment-3917</link>
		<dc:creator>GigaGamez  &#187; Archive   &#187; Second Life: Hype vs. Anti-Hype vs. Anti-Anti-Hype</dc:creator>
		<pubDate>Mon, 18 Dec 2006 18:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://freebeer.com.au/2006/12/10/hey-governor-linden-is-wearing-no-clothes/#comment-3917</guid>
		<description>[...] et, it’s been roiling through the metaverse blogosphere (as here  and here  from me, and here  and here  from SL-based marketers and virtual world development s [...]</description>
		<content:encoded><![CDATA[<p>[...] et, it’s been roiling through the metaverse blogosphere (as here  and here  from me, and here  and here  from SL-based marketers and virtual world development s [...]</p>
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		<title>By: Mobil Avenue  &#187; Blog Archive   &#187; ROI in SL</title>
		<link>http://freebeer.com.au/2006/12/10/hey-big-business-is-wearing-no-clothes/comment-page-1/#comment-3617</link>
		<dc:creator>Mobil Avenue  &#187; Blog Archive   &#187; ROI in SL</dc:creator>
		<pubDate>Wed, 13 Dec 2006 15:40:54 +0000</pubDate>
		<guid isPermaLink="false">http://freebeer.com.au/2006/12/10/hey-governor-linden-is-wearing-no-clothes/#comment-3617</guid>
		<description>[...]  SL projects start and end within the marketing department failing to make a case for ROI. B [...]</description>
		<content:encoded><![CDATA[<p>[...]  SL projects start and end within the marketing department failing to make a case for ROI. B [...]</p>
]]></content:encoded>
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		<title>By: Hill &#124; Holliday  &#187; Blog Archive   &#187; Calculating the ROI of Second Life</title>
		<link>http://freebeer.com.au/2006/12/10/hey-big-business-is-wearing-no-clothes/comment-page-1/#comment-3612</link>
		<dc:creator>Hill &#124; Holliday  &#187; Blog Archive   &#187; Calculating the ROI of Second Life</dc:creator>
		<pubDate>Tue, 12 Dec 2006 20:17:30 +0000</pubDate>
		<guid isPermaLink="false">http://freebeer.com.au/2006/12/10/hey-governor-linden-is-wearing-no-clothes/#comment-3612</guid>
		<description>[...] ted in Advertising at December 12th, 2006 			 				A heated discussion is unfolding over at Free Beer and on the SL developers discussion board about how to calcul [...]</description>
		<content:encoded><![CDATA[<p>[...] ted in Advertising at December 12th, 2006 			 				A heated discussion is unfolding over at Free Beer and on the SL developers discussion board about how to calcul [...]</p>
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		<title>By: reuben steiger</title>
		<link>http://freebeer.com.au/2006/12/10/hey-big-business-is-wearing-no-clothes/comment-page-1/#comment-3605</link>
		<dc:creator>reuben steiger</dc:creator>
		<pubDate>Sun, 10 Dec 2006 20:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://freebeer.com.au/2006/12/10/hey-governor-linden-is-wearing-no-clothes/#comment-3605</guid>
		<description>Couple of critical distinctions needed here:

First -- in-world businesses measure success exclusively by the traffic they draw in-world and the revenue that results.  The same is NOT true for real world businesses entering Second Life, where the SL activity is just one component of a larger ROI picture.

Secondly, I think you&#039;re correct that RL businesses have not attained the sophistication of their SL pureplay brethren yet and still have a lot to learn about community building in virtual worlds.

We think it&#039;s important to view SL not as an island but as part of a spectrum of social media that include blogs, social networks liek Myspace and user created content communities like Flickr and Youtube.  The goal of campaigns that provide really big ROI is to construct them so that the campaign can leave SL and live in all these other forms of social media.

What we&#039;ve seen in our last 4 or 5 campaigns is the following phenomenon:

1.  Launch in Second Life.  Our targets over the life of a campaign are pretty modest (5 - 50,000 visitors, depending on scale).  What makes this piece interesting is the level of engagement (hours) and who the audience is
2.  (When sucessful) the campaign captures people&#039;s imagination and explodes into the blogosphere getting millions of impressions
3.  (When successful) the campaign also gets a lot of mainstream media coverage.

I&#039;ve talked about this a lot recently on our blog
http://millionsofus.com/blog/archives/125 and 
http://millionsofus.com/blog/archives/128

The net/net is that in order to succeed, all these efforts need to
1.  Add value to SL
2.  embrace the user-created content of SL 
3.  Allow for chaos so that nobody really knows where it will go

This last criterion, in our opinion, is the most important one for driving ROI.  If users don&#039;t have the ability to change the direction of where one of these efforts goes, they will be uniterested and without that chaotic element, observers will have little to discuss (and therefore the blog coversations and media coverage will be minimal.).

Just my two cents -- but I&#039;m really glad to see that the conversation is starting around this topic.

Reuben
-- 
Reuben Steiger
CEO
Millions of Us
80 Liberty Ship Way, Suite #5
Sausalito, CA 94965
www.millionsofus.com
Cell: (415) 425 2482</description>
		<content:encoded><![CDATA[<p>Couple of critical distinctions needed here:</p>
<p>First &#8212; in-world businesses measure success exclusively by the traffic they draw in-world and the revenue that results.  The same is NOT true for real world businesses entering Second Life, where the SL activity is just one component of a larger ROI picture.</p>
<p>Secondly, I think you&#8217;re correct that RL businesses have not attained the sophistication of their SL pureplay brethren yet and still have a lot to learn about community building in virtual worlds.</p>
<p>We think it&#8217;s important to view SL not as an island but as part of a spectrum of social media that include blogs, social networks liek Myspace and user created content communities like Flickr and Youtube.  The goal of campaigns that provide really big ROI is to construct them so that the campaign can leave SL and live in all these other forms of social media.</p>
<p>What we&#8217;ve seen in our last 4 or 5 campaigns is the following phenomenon:</p>
<p>1.  Launch in Second Life.  Our targets over the life of a campaign are pretty modest (5 &#8211; 50,000 visitors, depending on scale).  What makes this piece interesting is the level of engagement (hours) and who the audience is<br />
2.  (When sucessful) the campaign captures people&#8217;s imagination and explodes into the blogosphere getting millions of impressions<br />
3.  (When successful) the campaign also gets a lot of mainstream media coverage.</p>
<p>I&#8217;ve talked about this a lot recently on our blog<br />
<a href="http://millionsofus.com/blog/archives/125" rel="nofollow">http://millionsofus.com/blog/archives/125</a> and<br />
<a href="http://millionsofus.com/blog/archives/128" rel="nofollow">http://millionsofus.com/blog/archives/128</a></p>
<p>The net/net is that in order to succeed, all these efforts need to<br />
1.  Add value to SL<br />
2.  embrace the user-created content of SL<br />
3.  Allow for chaos so that nobody really knows where it will go</p>
<p>This last criterion, in our opinion, is the most important one for driving ROI.  If users don&#8217;t have the ability to change the direction of where one of these efforts goes, they will be uniterested and without that chaotic element, observers will have little to discuss (and therefore the blog coversations and media coverage will be minimal.).</p>
<p>Just my two cents &#8212; but I&#8217;m really glad to see that the conversation is starting around this topic.</p>
<p>Reuben<br />
&#8211;<br />
Reuben Steiger<br />
CEO<br />
Millions of Us<br />
80 Liberty Ship Way, Suite #5<br />
Sausalito, CA 94965<br />
<a href="http://www.millionsofus.com" rel="nofollow">http://www.millionsofus.com</a><br />
Cell: (415) 425 2482</p>
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		<title>By: Giff / Forseti</title>
		<link>http://freebeer.com.au/2006/12/10/hey-big-business-is-wearing-no-clothes/comment-page-1/#comment-3600</link>
		<dc:creator>Giff / Forseti</dc:creator>
		<pubDate>Sun, 10 Dec 2006 11:23:29 +0000</pubDate>
		<guid isPermaLink="false">http://freebeer.com.au/2006/12/10/hey-governor-linden-is-wearing-no-clothes/#comment-3600</guid>
		<description>I think there are a lot of ways marketing projects in Second Life can
continue to improve, and ways they need to stay realistic about how a
direct translation of an RL product is not necessarily relevant
depending on the product, but throughout this healthy discussion, I
would like us to stay honest about what that &quot;traffic&quot; stat is and is
not.  It is *not* avatars minutes/week.  &quot;Traffic&quot; is an obscure
formula that is a combination of number of avatars, how long they
stayed, how long their overall session in SL was, and (I think) the
size of the plot of land.  It is easily gamed by &quot;camping
chairs/poses&quot;, which many local stores (like RICX) use.  It is useful
as a metric within an SL business, but not really that effective as a
comparative metric.  It also does not help you understand the quality
of the traffic.

Now, I don&#039;t really expect an SL auto presence to have more traffic
than an ETD, which serves a much more universal need in SL, but that
point aside, there are many things that corporations can do to expand
their presences in SL, add more value, and better engage residents.
It is starting to happen.  It will improve with SL&#039;s growth, because
companies will shift from experimental &quot;dip the toe in&quot; stage to total
engagement... it&#039;s starting to happen.</description>
		<content:encoded><![CDATA[<p>I think there are a lot of ways marketing projects in Second Life can<br />
continue to improve, and ways they need to stay realistic about how a<br />
direct translation of an RL product is not necessarily relevant<br />
depending on the product, but throughout this healthy discussion, I<br />
would like us to stay honest about what that &#8220;traffic&#8221; stat is and is<br />
not.  It is *not* avatars minutes/week.  &#8220;Traffic&#8221; is an obscure<br />
formula that is a combination of number of avatars, how long they<br />
stayed, how long their overall session in SL was, and (I think) the<br />
size of the plot of land.  It is easily gamed by &#8220;camping<br />
chairs/poses&#8221;, which many local stores (like RICX) use.  It is useful<br />
as a metric within an SL business, but not really that effective as a<br />
comparative metric.  It also does not help you understand the quality<br />
of the traffic.</p>
<p>Now, I don&#8217;t really expect an SL auto presence to have more traffic<br />
than an ETD, which serves a much more universal need in SL, but that<br />
point aside, there are many things that corporations can do to expand<br />
their presences in SL, add more value, and better engage residents.<br />
It is starting to happen.  It will improve with SL&#8217;s growth, because<br />
companies will shift from experimental &#8220;dip the toe in&#8221; stage to total<br />
engagement&#8230; it&#8217;s starting to happen.</p>
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		<title>By: Eric Rice</title>
		<link>http://freebeer.com.au/2006/12/10/hey-big-business-is-wearing-no-clothes/comment-page-1/#comment-3598</link>
		<dc:creator>Eric Rice</dc:creator>
		<pubDate>Sun, 10 Dec 2006 09:54:18 +0000</pubDate>
		<guid isPermaLink="false">http://freebeer.com.au/2006/12/10/hey-governor-linden-is-wearing-no-clothes/#comment-3598</guid>
		<description>One of the things that the traffic numbers don&#039;t show is RL buzz metrics. Also, keep in mind that some of those listed have alternate venues. For example, Talib Kweli&#039;s build on the MOU sim received traffic of 344; the one in Saijo City: 2500 (with an additional 1000 across the way at related content).

And on competition, I can&#039;t compare apples to can openers; a tennis shoe is one thing; a stilletto boot is another. I wear these name brands in RL, yet in SL, I choose to wear dingy work boots, unlaced. Reebok can&#039;t compete against that no more than Pacific Sunwear can&#039;t compete with the Men&#039;s Wearhouse.

Also, I think we&#039;re overlooking a cultural thing. Nissan cars in SL are tons of fun but uh, it&#039;s a Nissan. I&#039;ll take a Scion over a Nissan. In fact, if Porsche shows up, I&#039;m dumping that Scion. In the meanwhile, I prefer the things that no car maker in RL can do. You can&#039;t sell RL cars to a cyberpunk no more than you can sell to subcultures of furs or vampires.

Or, just look to the normal video game industry. In Need for Speed: Most Wanted, I challenge you to tell me about the brands like Cingular, Burger King, Autozone and others that are there. It&#039;s a RL company, right? In a fake place (I mean I&#039;m not *really* runnin&#039; from the cops)

Great conversation, keep it up!

</description>
		<content:encoded><![CDATA[<p>One of the things that the traffic numbers don&#8217;t show is RL buzz metrics. Also, keep in mind that some of those listed have alternate venues. For example, Talib Kweli&#8217;s build on the MOU sim received traffic of 344; the one in Saijo City: 2500 (with an additional 1000 across the way at related content).</p>
<p>And on competition, I can&#8217;t compare apples to can openers; a tennis shoe is one thing; a stilletto boot is another. I wear these name brands in RL, yet in SL, I choose to wear dingy work boots, unlaced. Reebok can&#8217;t compete against that no more than Pacific Sunwear can&#8217;t compete with the Men&#8217;s Wearhouse.</p>
<p>Also, I think we&#8217;re overlooking a cultural thing. Nissan cars in SL are tons of fun but uh, it&#8217;s a Nissan. I&#8217;ll take a Scion over a Nissan. In fact, if Porsche shows up, I&#8217;m dumping that Scion. In the meanwhile, I prefer the things that no car maker in RL can do. You can&#8217;t sell RL cars to a cyberpunk no more than you can sell to subcultures of furs or vampires.</p>
<p>Or, just look to the normal video game industry. In Need for Speed: Most Wanted, I challenge you to tell me about the brands like Cingular, Burger King, Autozone and others that are there. It&#8217;s a RL company, right? In a fake place (I mean I&#8217;m not *really* runnin&#8217; from the cops)</p>
<p>Great conversation, keep it up!</p>
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